stephane israel stipen Location: Paris, France Language(s):
French Member Since: January 2002 Last Updated: 22 March 2010 Portfolio Views: 42113 Chosen as Favorite: 85
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This character is modeled in XSI, using polygones.Textures in photoshop with a diffuse, specular and bump maps. I've rigged a basic skeleton setup tu put it in the right pose and then used Mental ray Final gathering for lighting and render.